Glass Animals

Dreamland.IRL

FRAY Studio built a real-time Unreal Engine environment for Glass Animals’ DreamlandIRL at the Brooklyn Mirage. The 15,000-pixel immersive screen displayed evolving content linked directly to the lighting desk, with over 110 controllable elements.

FRAY Team


Scene Creation
Adam Young
Scene Creation
Norvydas Genys

Collaborators


Production Design
Cassius Creative
Lighting Director
Alex Noel
Real-time Video Design
FRAY Studio
Production Management
Simon Lutkin
Tour Manager
Tom Allen Disguise & Unreal
Integration
4Wall
Photography
Chris Lavado

Services Provided


Video Design
Real-Time Content
Interactive Development